A project surrounding a Blacksmith including a character design, a prop design and an environment design to practice keeping a consistent design element through an entire project.
A quick isometric of the inside
The forge Hero Asset
The Blacksmith Character
A little prop sheet of things you can fins inside the hut
A turn around of the hut, to show all important angles!
These were the first iterations of the hut, done a few months ago. I played around with the forge designs in a room, and it's what sparked this project.
I took it further by gathering some reference, and utilising the shapelanguage from my previous concepts in this one.
I settled on something with strong shapes, trying to communicate an anvil as a main base for it. Colours taken from past concepts!
The Forge exploration
Some final exploration with a molder on the side I explored for fun